We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: TBD -- Update: Fri 10/20 11pm UTC - We have encountered some unexpected issues. Our staff is working around the clock to complete this process as quickly as possible. Thank you for your patience.
Use Arcane Enchanters to enchant or disenchant weapons, armor and some jewelry. Enchanting an item requires three things: an enchantment, a filled soul gem, and a weapon or piece of armor that does not already have an enchantment.
You can learn enchantments by disenchanting (destroying) enchanted items at an Arcane Enchanter. Once you have learned an enchantment, you can use it to enchant any number of items.
You can find soul gems throughout the world, and buy them from many merchants. They come in a variety of sizes: larger soul gems can hold the souls of more powerful creatures, which yield stronger enchantments.
Most soul gems start off empty, and must be filled with a creature's soul before they can be used. To fill a soul gem, cast the Soul Trap spell on a creature and kill it before the spell wears off. If you have a soul gem of the appropriate size (or larger) in your inventory, the gem will absorb the creature's soul.
Any Weapon Enchantment can be applied to any weapon. Select the weapon you want to enchant, the soul gem you want to use, and then the enchantment. A slider bar allows you to select the power level of the Enchantment. Stronger enchantments consume more charges per hit, which means you will have to recharge the weapon more frequently.
Some Armor Enchantments can only be applied to specific pieces or types of armor. Select the armor you want to enchant, then choose from the available enchantments, or vice versa. The soul gem you use determines the strength of the enchantment. Armor Enchantments are permanent and do not need to be recharged.
Perks[edit | edit source]
|Enchanter||None||New enchantments are 20% stronger.|
|Enchanting 20||New enchantments are 40% stronger.|
|Enchanting 40||New enchantments are 60% stronger.|
|Enchanting 60||New enchantments are 80% stronger.|
|Enchanting 80||New enchantments are 100% stronger.|
|Soul Squeezer||Enchanting 20, Enchanter||Soul gems provide extra magicka for recharging|
|Fire Enchanter||Enchanting 30, Enchanter||Fire enchantments on weapons and armor are 25% stronger|
|Soul Siphon||Enchanting 40, Soul Squeezer||Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon|
|Frost Enchanter||Enchanting 40, Fire Enchanter||Frost enchantments on weapons and armor are 25% stronger|
|Insightful Enchanter||Enchanting 50, Enchanter||Skill enchantments on armor are 25% stronger|
|Storm Enchanter||Enchanting 50, Frost Enchanter||Shock enchantments on weapons and armor are 25% stronger|
|Corpus Enchanter||Enchanting 70, Insightful Enchanter||Health, magicka and stamina enchantments on armor are 25% stronger|
|Extra Effect||Enchanting 100, Corpus Enchanter or Storm Enchanter||Can put two enchantments on the same item|
Enchantments[edit | edit source]
Below is a table showing what sorts of items can have the various enchantments applied to them:
Trainers[edit | edit source]
- Catalogue of Armor Enchantments
- Catalogue of Weapon Enchantments
- Enchanter's Primer
- On the Great Collapse
- A Tragedy in Black
- Twin Secrets