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Restoration

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School of Restoration

The School of Restoration focuses on the mastery over life forces, and is used to cast spells like Healing, Turn Undead and Lesser Ward. Spells in this school can be augmented with potions which Fortify Restoration

Spells[edit | edit source]

Novice[edit | edit source]

  • Healing - Heals the caster 10 points per second
  • Lesser Ward - Increases armor rating by 40 points and negates up to 40 points of spell damage or effects

Apprentice[edit | edit source]

  • Fast Healing - Heals the caster 50 points
  • Healing Hands - Heals the target 10 points per second, but not undead, atronachs or machines
  • Necromantic Healing [1] - Heals the undead target 10 points per second, but not the living, atronachs or machines.
  • Steadfast Ward - Increases armor rating by 60 points and negates up to 60 points of spell damage or effects
  • Sun Fire [1] - Ball of sunlight that does 25 points of damage to undead
  • Turn Lesser Undead - Undead up to level 6 flee for 30 seconds

Adept[edit | edit source]

  • Close Wounds - Heals the caster 100 points
  • Greater Ward - Increases armor rating by 80 points and negates up to 80 points of spell damage or effects
  • Heal Other - Heals the target 75 points, but not undead, atronachs or machines
  • Heal Undead [1] - Heals the undead target 75 points, but not the living, atronachs or machines
  • Poison Rune [2] - Targets that fail to resist take 3 points of poison damage per second for 30 seconds
  • Repel Lesser Undead - All affected undead up to level 8 flee for 30 seconds
  • Stendarr's Aura [1] - For 60 seconds, undead in melee range take 10 points sun damage per second
  • Turn Undead - Undead up to level 13 flee for 30 seconds
  • Vampire's Bane [1] - Sunlight explosion that does 40 points of damage in a 15 foot radius to undead

Expert[edit | edit source]

Master[edit | edit source]

  • Bane of the Undead - Sets undead up to level 30 on fire and makes them flee for 30 seconds
  • Guardian Circle - Undead up to level 35 entering the circle will flee. Caster heals 20 health per second inside it

Perks[edit | edit source]

Perks Requirements Description (Ranks)
Novice Restoration None Cast Novice level Restoration spells for half magicka.
Regeneration Restoration 20, Novice Restoration Healing spells cure 50% more.
Restoration Dual Casting Restoration 20, Novice Restoration Dual casting a Restoration spell overcharges the effects into an even more powerful version.
Apprentice Restoration Restoration 25, Novice Restoration Cast Apprentice level Restoration spells for half magicka.
Recovery Restoration 30, Novice Restoration Magicka regenerates 25% faster.
Restoration 60 Magicka regenerates 50% faster.
Respite Restoration 40, Novice Restoration Healing spells also restore Stamina.
Adept Restoration Restoration 50, Apprentice Restoration Cast Adept level Restoration spells for half magicka.
Ward Absorb Restoration 60, Novice Restoration Wards recharge your magicka when hit with spells.
Necromage Restoration 70, Regeneration All spells are more effective against undead.
Expert Restoration Restoration 75, Adept Restoration Cast Expert level Restoration spells for half magicka.
Avoid Death Restoration 90, Recovery Once a day, heals 250 points automatically if you fall below 10% health.
Master Restoration Restoration 100, Expert Restoration Cast Master level Restoration spells for half magicka.

Trainers[edit | edit source]

Skillbooks[edit | edit source]

Apparel[edit | edit source]

Minor Restoration Restoration Major Restoration Eminent Restoration Exteme Restoration Peerless Restoration
+ Regenerate Magicka

Notes[edit | edit source]

  1. 1.0 1.1 1.2 1.3 1.4 Only with Dawnguard DLC.
  2. Only with Dragonborn DLC.
  3. An Amulet of Mara only reduces the cost of Restoration spells by 10%.
  4. The Bond of Matrimony only reduces the cost of Restoration spells by 10%.