The School of Alteration focuses on the manipulation of the physical world, and is used to cast spells like Waterbreathing, Magical Armor and Magelight. Alteration magic's strengths lie outside of combat. The Alteration skill, like all magic skills, increases as Alteration spells are used, however some spells, such as Oakflesh, require the player to take damage after the spell is cast to gain experience, similar to the Light Armor skill and Heavy Armor skill, the experience gained is relative to the damage taken.
Alteration is different from Illusion in that it alters the rules of nature, changing reality so that is recognized by everyone, rather than just in the mind of the caster and the target. Alteration spells can also be augmented with potions that Fortify Alteration.
Spells[ | ]
Novice[ | ]
Candlelight - Creates a hovering light that lasts for 60 seconds
Equilibrium - Convert 25 points of health into magicka per second. Caster can be killed by this effect
Oakflesh - Improves the caster's armor rating by 40 points for 60 seconds
Apprentice[ | ]
Magelight - Ball of light that lasts 60 seconds and sticks where it strikes
Stoneflesh - Improves the caster's armor rating by 60 points for 60 seconds
Adept[ | ]
Detect Life - Nearby living creatures, but not undead, machines or daedra, can be seen through walls
Ironflesh - Improves the caster's armor rating by 80 points for 60 seconds
Telekinesis - Can pull an object to you from a distance. Add it to your inventory or throw it
Transmute - Transmutes one piece of unrefined Iron ore to Silver, or Silver ore to Gold if the caster is carrying any