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One-handed

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The One-handed skill governs the effectiveness of any melee weapon that is held with one hand. Dual-wielding one-handed weapons will still increase this skill. Also, you can dual wield a One-handed weapon with a spell as well.

The One-Handed skill increases relative to the damage dealt by equipped one-handed weapons. The more damage dealt, the more experience is gained. For example, if the player uses a one-handed weapon and a spell to kill an NPC, they would not gain as much experience as if they had dual-wielded two one-handed weapons.

There are 4 weapon classes that fall under the one-handed category. 

  • Daggers, the weakest as far as damage in one hit, however they possess exceptional speed, being able to get twice as many hits in within a few seconds than any other class, three times as many as maces. They work well for assassin and rogue class characters.
  • Swords generally have about 50-75% more power than daggers, but have about 70% slower attack speed. They are exceptional all-around weapons, useful to all classes, including mages. 
  • War axes have about 30-40% more power than swords and are likewise about 30-40% slower. They are useful to most every class except assassins and rogues because of their slower attack speed compared to swords and daggers. 
  • Maces have about 30-40% more power than war axes, but are also roughly 40-50% slower. They are the most powerful, but slowest of the one-handed weapons. Because of their sluggish speed, they are preferred by well-armored, hard-hitting classes, such as berserkers or knights. They may be used by weapon-wielding mages, however, their slow speed makes them slightly undependable for lightly-armored, low-stamina classes. However, when dual-wielded, they can lay low most medium-strength enemies with a single power attack.

The slower a weapon is, the more stamina it requires to perform a power attack. When dual-wielding, the attack speed of the combined attack is averaged between the two weapons. For example, if the player were to use a dagger and a sword, their combined attack would be very quick, whereas if they were to use a mace and dagger, it would average out to a medium speed. Though held with only one hand, staves do not count as one-handed weapons except for the fact that two can be wielded at once. They are not affected by and do not affect the One-handed skill. They fall under the category of their respective magic school. For example, a Staff of Fireball would fall under the Destruction skill.

[edit] One-handed Weapon Perks

Perks Requirements Description (Ranks)
Armsman None One-handed weapons do 20% more damage.
One-handed 20 One-handed weapons do 40% more damage.
One-handed 40 One-handed weapons do 60% more damage.
One-handed 60 One-handed weapons do 80% more damage.
One-handed 80 One-handed weapons do twice as much damage.
Fighting Stance One-handed 20, Armsman Power attacks with one-handed weapons cost 25% less stamina.
Dual Flurry One-handed 30, Armsman Dual wielding attacks are 20% faster.
One-handed 50 Dual wielding attacks are 35% faster.
Bladesman One-handed 30, Armsman Attacks with swords have a 10% chance of doing critical damage.
One-handed 60 Attacks with swords have a 15% chance of doing critical damage.
One-handed 90 Attacks with swords have a 20% chance of doing critical damage.
Bone Breaker One-handed 30, Armsman Attacks with maces ignore 25% of armor.
One-handed 60 Attacks with maces ignore 50% of armor.
One-handed 90 Attacks with maces ignore 75% of armor.
Hack and Slash One-handed 30, Armsman Attacks with war axes cause extra bleeding damage.
One-handed 60 Attacks with war axes cause more bleeding damage.
One-handed 90 Attacks with war axes cause even more bleeding damage.
Critical Charge One-handed 50, Fighting Stance Can do a one-handed power attack while sprinting that does double critical damage.
Savage Strike One-handed 50, Fighting Stance Standing power attacks do 25% bonus damage with a chance to decapitate your enemies.
Dual Savagery One-handed 70, Dual Flurry Dual wielding power attacks do 50% bonus damage.
Paralyzing Strike One-handed 100, Critical Charge or Savage Strike Backwards power attack has a 25% chance to paralyze the target.

[edit] Trainers

[edit] Skill books

[edit] Potions

[edit] Apparel

Minor Wielding Wielding Major Wielding Eminent Wielding Exteme Wielding Peerless Wielding

[edit] Notes

  1. Jester's Clothes only improve wielding by 12%.