One-handed
The One-handed skill governs the effectiveness of any melee weapon that is held with one hand. Dual-wielding one-handed weapons will still increase this skill. Also, you can dual wield a One-handed weapon with a spell as well.
The One-Handed skill increases relative to the damage dealt by equipped one-handed weapons. The more damage dealt, the more experience is gained. For example, if the player uses a one-handed weapon and a spell to kill an NPC, they would not gain as much experience as if they had dual-wielded two one-handed weapons.
There are 4 weapon classes that fall under the one-handed category.
- Daggers, the weakest as far as damage in one hit, however they possess exceptional speed, being able to get twice as many hits in within a few seconds than any other class, three times as many as maces. They work well for assassin and rogue class characters.
- Swords generally have about 50-75% more power than daggers, but have about 70% slower attack speed. They are exceptional all-around weapons, useful to all classes, including mages.
- War axes have about 30-40% more power than swords and are likewise about 30-40% slower. They are useful to most every class except assassins and rogues because of their slower attack speed compared to swords and daggers.
- Maces have about 30-40% more power than war axes, but are also roughly 40-50% slower. They are the most powerful, but slowest of the one-handed weapons. Because of their sluggish speed, they are preferred by well-armored, hard-hitting classes, such as berserkers or knights. They may be used by weapon-wielding mages, however, their slow speed makes them slightly undependable for lightly-armored, low-stamina classes. However, when dual-wielded, they can lay low most medium-strength enemies with a single power attack.
The slower a weapon is, the more stamina it requires to perform a power attack. When dual-wielding, the attack speed of the combined attack is averaged between the two weapons. For example, if the player were to use a dagger and a sword, their combined attack would be very quick, whereas if they were to use a mace and dagger, it would average out to a medium speed. Though held with only one hand, staves do not count as one-handed weapons except for the fact that two can be wielded at once. They are not affected by and do not affect the One-handed skill. They fall under the category of their respective magic school. For example, a Staff of Fireball would fall under the Destruction skill.
[edit] One-handed Weapon Perks
| Perks | Requirements | Description (Ranks) |
|---|---|---|
| Armsman | None | One-handed weapons do 20% more damage. |
| One-handed 20 | One-handed weapons do 40% more damage. | |
| One-handed 40 | One-handed weapons do 60% more damage. | |
| One-handed 60 | One-handed weapons do 80% more damage. | |
| One-handed 80 | One-handed weapons do twice as much damage. | |
| Fighting Stance | One-handed 20, Armsman | Power attacks with one-handed weapons cost 25% less stamina. |
| Dual Flurry | One-handed 30, Armsman | Dual wielding attacks are 20% faster. |
| One-handed 50 | Dual wielding attacks are 35% faster. | |
| Bladesman | One-handed 30, Armsman | Attacks with swords have a 10% chance of doing critical damage. |
| One-handed 60 | Attacks with swords have a 15% chance of doing critical damage. | |
| One-handed 90 | Attacks with swords have a 20% chance of doing critical damage. | |
| Bone Breaker | One-handed 30, Armsman | Attacks with maces ignore 25% of armor. |
| One-handed 60 | Attacks with maces ignore 50% of armor. | |
| One-handed 90 | Attacks with maces ignore 75% of armor. | |
| Hack and Slash | One-handed 30, Armsman | Attacks with war axes cause extra bleeding damage. |
| One-handed 60 | Attacks with war axes cause more bleeding damage. | |
| One-handed 90 | Attacks with war axes cause even more bleeding damage. | |
| Critical Charge | One-handed 50, Fighting Stance | Can do a one-handed power attack while sprinting that does double critical damage. |
| Savage Strike | One-handed 50, Fighting Stance | Standing power attacks do 25% bonus damage with a chance to decapitate your enemies. |
| Dual Savagery | One-handed 70, Dual Flurry | Dual wielding power attacks do 50% bonus damage. |
| Paralyzing Strike | One-handed 100, Critical Charge or Savage Strike | Backwards power attack has a 25% chance to paralyze the target. |
[edit] Trainers
[edit] Skill books
- 2920, Morning Star, v1
- Fire and Darkness
- Mace Etiquette
- Night Falls on Sentinel
- The Importance of Where
[edit] Potions
[edit] Apparel
| Minor Wielding | Wielding | Major Wielding | Eminent Wielding | Exteme Wielding | Peerless Wielding |
|---|---|---|---|---|---|
[edit] Notes
- ↑ Jester's Clothes only improve wielding by 12%.
| Skills
| ||
| Mage | Alteration • Conjuration • Destruction • Enchanting • Illusion • Restoration | |
|---|---|---|
| Warrior | Archery • Block • Heavy Armor • One-handed • Two-handed • Smithing | |
| Thief | Alchemy • Light Armor • Pickpocket • Lockpicking • Sneak • Speech | |