Locations
The farthest northern province known as Skyrim, home of the Nordic peoples and humans in general in the land of Tamriel. Originally the home the the Snow Elves, or Falmer, the Nedes, the first humans on Tamriel and direct evolutionary ancestors of the Nords (and Imperials, also crossbreeding with the Falmer, and other Mer, resulted in the Bretons), crossed the Sea of Ghosts from the frozen, arctic wasteland continent of Atmora and arrived on Tamriel, eventually causing the the extiction of the Falmer. Atmora eventually 'died', covered in frost, anyone or anything left on the continent dying out.
Each skyrim city is likely to contain places to buy and sell everything. The most nordic city will probably be the most northerly one. Near to Morrowind will be like Cheydinhal (but colder) and closer to Hammerfell more like Anvil (but colder).
[edit] Marked Locations
[edit]
Camps
[edit]
Castles
[edit]
Caves
[edit]
Cities
[edit]
Dragon Lairs
[edit]
Dwemer Ruins
[edit]
Farms
[edit]
Farms with mills
[edit]
Forts
[edit]
Giant Camps
[edit]
Groves
[edit]
Imperial Camps
Camps of Imperial troops.
[edit]
Imperial Towers
[edit]
Mines
[edit]
Nordic Dwellings
[edit]
Nordic Ruins
[edit]
Nordic Towers
[edit]
Orc Strongholds
[edit]
Points of Interest
Landmarks, such as mountains, monuments and points of interest.
[edit]
Settlements
[edit]
Ships and Shipwrecks
[edit]
Shrines
Daedric shrines and Shrines to the Nine Divines (not marked with this icon)
[edit]
Stables
Places where you can buy a horse.
[edit]
Standing Stones
Magical stones which give special abilities or powers.
[edit]
Stormcloak Camps
Camps of Stormcloak troops.
[edit]
Towns
[edit]
Wood mills
[edit] Unmarked Locations
[edit] Holds
Political regions in Skyrim.
[edit] Houses
[edit] Inns and Taverns
Inns, Taverns and other places of entertainment and temporary lodgings.
[edit] Stores
Merchants' stores.
[edit] Word Walls
[edit] Bodies of water
Lakes, rivers, and seas.
[edit] Other Places
Places that don't fit to any category.