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Illusion

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School of Illusion

The Illusion skill focuses on bending the minds of NPCs, spells such as Fear and Calm, and affecting player produced effects such as such as sound. Examples of these kinds of spells are Muffle and Invisibility. The Illusion skill can often be used in con concert with stealth skills. An example would be using the Muffle spell while sneaking to remain undetected, or using the Invisibility skill while picking a lock to remain unseen.

Like all spell-casting skills, it advances through repeated use. However, there are requirements for some spells. For example, the Invisibility and Muffle skills require the player to be near an NPC while using them. When using these skills, the more you move and remain undetected by an NPC, the more experience is gained. The Clairvoyance spell simply requires the player to proceed along the created path. In short, the illusion skill's best uses lie in avoiding or leaving combat, and altogether, a useful skill to invest in.

Illusion spells can also be augmented with potions which Fortify Illusion

Spells[edit]

Novice[edit]

  • Clairvoyance - Shows the path to the current goal
  • Courage - Target won't flee for 60 seconds and gets some extra health and stamina
  • Fury - Creatures and people up to level 6 will attack anything nearby for 30 seconds
  • Vision of the Tenth Eye - See what others cannot

Apprentice[edit]

  • Calm - Creatures and people up to level 9 won't fight for 30 second
  • Fear - Creatures and people up to level 9 flee from combat for 30 seconds
  • Muffle - You move more quietly for 180 seconds

Adept[edit]

  • Frenzy - Creatures and people up to level 14 will attack anyone nearby for 60 seconds
  • Frenzy Rune - Targets up to level 20 that fail to resist are frenzied for 30 seconds [1]
  • Rally - Targets won't flee for 60 seconds and get extra health and stamina

Expert[edit]

  • Invisibility - Caster is invisible for 30 seconds. Activating an object or attacking will break the spell
  • Pacify - Creatures and people up to level 20 won't fight for 60 seconds
  • Rout - Creatures and people up to level 20 flee from combat for 30 seconds

Master[edit]

  • Hysteria - Creatures and people up to level 25 flee from combat for 60 seconds
  • Call to Arms - Targets have improved combat skills, health and stamina for 10 minutes
  • Harmony - Creatures and people up to level 25 nearby won't fight for 60 seconds
  • Mayhem - Creatures and people up to level 25 will attack anyone nearby for 60 seconds

Perks[edit]

Perks Requirements Description (Ranks)
Novice Illusion None Cast Novice level Illusion spells for half magicka.
Animage Illusion 20, Novice Illusion Illusion spells now work on higher level animals (+8 levels to the spell maximum).
Illusion Dual Casting Illusion 20, Novice Illusion Dual casting an Illusion spell overcharges the effects into an even more powerful version.
Apprentice Illusion Illusion 25, Novice Illusion Cast Apprentice level Illusion spells for half magicka.
Hypnotic Gaze Illusion 30, Novice Illusion Calm spells now work on higher level opponents (+8 levels to spell maximum). Cumulative with Kindred Mage and Animage.
Kindred Mage Illusion 40, Animage All Illusion spells work on higher level people (+10 levels to the spell maximum).
Adept Illusion Illusion 50, Apprentice Illusion Cast Adept level Illusion spells for half magicka.
Aspect of Terror Illusion 50, Hypnotic Gaze Fear spells work on higher level opponents (+10 levels to spell maximum). Cumulative with Kindred Mage and Animage.
Quiet Casting Illusion 50, Kindred Mage All spells you cast from any school of magic are silent to others.
Rage Illusion 70, Aspect of Terror Frenzy spells work on higher level opponents (+12 levels to spell maximum). Cumulative with Kindred Mage and Animage.
Expert Illusion Illusion 75, Adept Illusion Cast Expert level Illusion spells for half magicka.
Master of the Mind Illusion 90, Quiet Casting or Rage Illusion spells work on undead, daedra and automatons.
Master Illusion Illusion 100, Expert Illusion Cast Master level Illusion spells for half magicka.

Trainers[edit]

Skillbooks[edit]

Apparel[edit]

Minor Illusion Illusion Major Illusion Eminent Illusion Exteme Illusion Peerless Illusion
+ Regenerate Magicka

Notes[edit]

  1. Only with Dragonborn DLC