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Enchanting

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Enchanting

Use Arcane Enchanters to enchant or disenchant weapons, armor and some jewelry. Enchanting an item requires three things: an enchantment, a filled soul gem, and a weapon or piece of armor that does not already have an enchantment.

You can learn enchantments by disenchanting (destroying) enchanted items at an Arcane Enchanter. Once you have learned an enchantment, you can use it to enchant any number of items.

You can find soul gems throughout the world, and buy them from many merchants. They come in a variety of sizes: larger soul gems can hold the souls of more powerful creatures, which yield stronger enchantments.

Most soul gems start off empty, and must be filled with a creature's soul before they can be used. To fill a soul gem, cast the Soul Trap spell on a creature and kill it before the spell wears off. If you have a soul gem of the appropriate size (or larger) in your inventory, the gem will absorb the creature's soul.

Any Weapon Enchantment can be applied to any weapon. Select the weapon you want to enchant, the soul gem you want to use, and then the enchantment. A slider bar allows you to select the power level of the Enchantment. Stronger enchantments consume more charges per hit, which means you will have to recharge the weapon more frequently.

Some Armor Enchantments can only be applied to specific pieces or types of armor. Select the armor you want to enchant, then choose from the available enchantments, or vice versa. The soul gem you use determines the strength of the enchantment. Armor Enchantments are permanent and do not need to be recharged.

Perks[edit]

Perks Requirements Description (Ranks)
Enchanter None New enchantments are 20% stronger.
Enchanting 20 New enchantments are 40% stronger.
Enchanting 40 New enchantments are 60% stronger.
Enchanting 60 New enchantments are 80% stronger.
Enchanting 80 New enchantments are 100% stronger.
Soul Squeezer Enchanting 20, Enchanter Soul gems provide extra magicka for recharging
Fire Enchanter Enchanting 30, Enchanter Fire enchantments on weapons and armor are 25% stronger
Soul Siphon Enchanting 40, Soul Squeezer Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon
Frost Enchanter Enchanting 40, Fire Enchanter Frost enchantments on weapons and armor are 25% stronger
Insightful Enchanter Enchanting 50, Enchanter Skill enchantments on armor are 25% stronger
Storm Enchanter Enchanting 50, Frost Enchanter Shock enchantments on weapons and armor are 25% stronger
Corpus Enchanter Enchanting 70, Insightful Enchanter Health, magicka and stamina enchantments on armor are 25% stronger
Extra Effect Enchanting 100, Corpus Enchanter or Storm Enchanter Can put two enchantments on the same item

Enchantments[edit]

Below is a table showing what sorts of items can have the various enchantments applied to them:

Enchantment Armor Boots Gloves Helms Necklaces Rings Shields Weapons
Absorb Health YesYes
Absorb Magicka YesYes
Absorb Stamina YesYes
Fear YesYes
Fiery Soul Trap YesYes
Fire Damage YesYes
Fortify Alchemy YesYes YesYes YesYes YesYes
Fortify Alteration YesYes YesYes YesYes YesYes
Fortify Alteration + Magicka Regen YesYes YesYes
Fortify Archery YesYes YesYes YesYes YesYes
Fortify Barter YesYes
Fortify Block YesYes YesYes YesYes YesYes
Fortify Carry Weight YesYes YesYes YesYes
Fortify Conjuration YesYes YesYes YesYes YesYes
Fortify Conjuration + Magicka Regen YesYes
Fortify Destruction YesYes YesYes YesYes YesYes
Fortify Destruction + Magicka Regen YesYes YesYes
Fortify Healing Rate YesYes YesYes
Fortify Health YesYes YesYes YesYes YesYes
Fortify Health Regen YesYes YesYes YesYes
Fortify Heavy Armor YesYes YesYes YesYes YesYes
Fortify Illusion YesYes YesYes YesYes YesYes
Fortify Illusion + Magicka Regen YesYes YesYes
Fortify Light Armor YesYes YesYes YesYes
Fortify Lockpicking YesYes YesYes YesYes YesYes
Fortify Magicka YesYes YesYes YesYes YesYes
Fortify Magicka Regen YesYes YesYes YesYes
Fortify One-handed YesYes YesYes YesYes YesYes
Fortify Pickpocket YesYes YesYes YesYes YesYes
Fortify Restoration YesYes YesYes YesYes YesYes
Fortify Restoration + Magicka Regen YesYes YesYes
Fortify Smithing YesYes YesYes YesYes
Fortify Sneak YesYes YesYes YesYes YesYes
Fortify Stamina YesYes YesYes YesYes YesYes
Fortify Stamina Regen YesYes
Fortify Two-handed YesYes YesYes YesYes YesYes
Fortify Unarmed YesYes YesYes
Frost Damage YesYes
Magicka Damage YesYes
Muffle YesYes
Resist Disease YesYes YesYes YesYes YesYes
Resist Fire YesYes YesYes YesYes
Resist Frost YesYes YesYes YesYes
Resist Magic YesYes YesYes YesYes
Resist Poison YesYes YesYes
Resist Shock YesYes YesYes YesYes
Shock Damage YesYes
Silent Moons YesYes
Soul Trap YesYes
Stamina Damage YesYes
Turn Undead YesYes

Trainers[edit]

Skillbooks[edit]