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Enchanting

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Use to enchant or disenchant , and some . Enchanting an item requires three things: an , a filled , and a weapon or piece of armor that does not already have an enchantment.

You can learn enchantments by disenchanting (destroying) enchanted items at an Arcane Enchanter. Once you have learned an enchantment, you can use it to enchant any number of items.

You can find soul gems throughout the world, and buy them from many . They come in a variety of sizes: larger soul gems can hold the souls of more powerful creatures, which yield stronger enchantments.

Most soul gems start off empty, and must be filled with a creature's soul before they can be used. To fill a soul gem, cast the spell on a creature and kill it before the spell wears off. If you have a soul gem of the appropriate size (or larger) in your inventory, the gem will absorb the creature's soul.

Any Weapon Enchantment can be applied to any weapon. Select the weapon you want to enchant, the soul gem you want to use, and then the enchantment. A slider bar allows you to select the power level of the Enchantment. Stronger enchantments consume more charges per hit, which means you will have to recharge the weapon more frequently.

Some Armor Enchantments can only be applied to specific pieces or types of armor. Select the armor you want to enchant, then choose from the available enchantments, or vice versa. The soul gem you use determines the strength of the enchantment. Armor Enchantments are permanent and do not need to be recharged.

[] Perks

Perks Requirements Description (Ranks)
None New enchantments are 20% stronger.
Enchanting 20 New enchantments are 40% stronger.
Enchanting 40 New enchantments are 60% stronger.
Enchanting 60 New enchantments are 80% stronger.
Enchanting 80 New enchantments are 100% stronger.
Enchanting 20, Enchanter Soul gems provide extra for recharging
Enchanting 30, Enchanter Fire enchantments on weapons and armor are 25% stronger
Enchanting 40, Soul Squeezer Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon
Enchanting 40, Fire Enchanter Frost enchantments on weapons and armor are 25% stronger
Enchanting 50, Enchanter Skill enchantments on armor are 25% stronger
Enchanting 50, Frost Enchanter Shock enchantments on weapons and armor are 25% stronger
Enchanting 70, Insightful Enchanter Health, magicka and stamina enchantments on armor are 25% stronger
Enchanting 100, Corpus Enchanter or Storm Enchanter Can put two enchantments on the same item

[] Enchantments

Below is a table showing what sorts of items can have the various enchantments applied to them:

Enchantment
Yes
Yes
Yes
Yes
Yes
Yes
Yes Yes Yes Yes
Yes Yes Yes Yes
+ Yes Yes
Yes Yes Yes Yes
Yes
Yes Yes Yes Yes
Yes Yes Yes
Yes Yes Yes Yes
+ Yes
Yes Yes Yes Yes
+ Yes Yes
Yes Yes
Yes Yes Yes Yes
Yes Yes Yes
Yes Yes Yes Yes
Yes Yes Yes Yes
+ Yes Yes
Yes Yes Yes
Yes Yes Yes Yes
Yes Yes Yes Yes
Yes Yes Yes
Yes Yes Yes Yes
Yes Yes Yes Yes
Yes Yes Yes Yes
+ Yes Yes
Yes Yes Yes
Yes Yes Yes Yes
Yes Yes Yes Yes
Yes
Yes Yes Yes Yes
Yes Yes
Yes
Yes
Yes
Yes Yes Yes Yes
Yes Yes Yes
Yes Yes Yes
Yes Yes Yes
Yes Yes
Yes Yes Yes
Yes
Yes
Yes
Yes
Yes

[] Trainers

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