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Conjuration

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School of Conjuration

The School of Conjuration is used to raise the dead, summon creatures from one of the planes of Oblivion, and soul trap opponents killed in combat. The conjuration skill governs the effectiveness of using spells that summon creatures to fight for you, and temporarily conjured weapons. The spells can also be augmented with potions which Fortify Conjuration.

[edit] Spells

[edit] Novice

  • Bound Dagger - Creates a magic dagger for 120 seconds. Sheathe it to dispel [1]
  • Bound Sword - Creates a magic sword for 120 seconds. Sheathe it to dispel
  • Conjure Familiar - Summons a Familiar for 60 seconds wherever the caster is pointing
  • Raise Zombie - Reanimate a weak dead body to fight for you for 60 seconds
  • Summon Unbound Dremora - Summons an unbound dremora for 999 seconds

[edit] Apprentice

  • Bound Battleaxe - Creates a magic battle axe for 120 seconds. Sheathe it to dispel
  • Conjure Boneman - Summons a Boneman Archer from the Soul Cairn for 60 seconds wherever the caster is pointing [2]
  • Conjure Flame Atronach - Summons a Flame Atronach for 60 seconds wherever the caster is pointing
  • Flaming Familiar - Summons a flaming familiar which will charge into battle and explode
  • Reanimate Corpse - Reanimate a more powerful dead body to fight for you for 60 seconds
  • Soul Trap - If target dies within 60 seconds, fills a soul gem
  • Summon Arvak - Summons Arvak in the Soul Cairn or Tamriel wilderness to act as your steed [2]

[edit] Adept

  • Banish Daedra - Weaker summoned daedra are sent back to Oblivion
  • Bound Bow - Creates a magic bow for 120 seconds. Sheathe it to dispel
  • Conjure Ash Spawn - Summons an Ash Spawn for 60 seconds wherever the caster is pointing [1]
  • Conjure Frost Atronach - Summons a Frost Atronach for 60 seconds wherever the caster is pointing
  • Conjure Mistman - Summons a Mistman from the Soul Cairn for 60 seconds wherever the caster is pointing [2]
  • Conjure Seeker - Summons a Seeker for 60 seconds wherever the caster is pointing [1]
  • Revenant - Reanimate a powerful dead body to fight for you for 60 seconds

[edit] Expert

  • Command Daedra - Powerful summoned and raised creatures are put under your control
  • Conjure Ash Guardian - Creates an Ash Guardian that guards that location until destroyed. Consumes a Heart stone from your inventory, without which it will be hostile [1]
  • Conjure Dragon Priest - Summons a Dragon Priest for 60 seconds
  • Conjure Dremora Lord - Summons a Dremora Lord for 60 seconds
  • Conjure Storm Atronach - Summons a Storm Atronach for 60 seconds wherever the caster is pointing
  • Conjure Wrathman - Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing [2]
  • Dread Zombie - Reanimate a very powerful dead body to fight for you for 60 seconds
  • Expel Daedra - Powerful summoned daedra creatures are sent back to Oblivion

[edit] Master

  • Flame Thrall - Summons a Flame Atronach permanently
  • Dead Thrall - Reanimate a dead body permanently to fight for you. Only works on people
  • Frost Thrall - Summons a Frost Atronach permanently
  • Storm Thrall - Summons a Storm Atronach permanently

[edit] Summoning

[edit] Deadric

[edit] Undead

[edit] Wildlife

[edit] Perks

Perks Requirements Description (Ranks)
Novice Conjuration None Cast Novice level Conjuration spells for half magicka.
Conjuration Dual Casting Conjuration 20, Novice Conjuration Dual casting a Conjuration spell overcharges the spell, allowing it to last longer.
Mystic Binding Conjuration 20, Novice Conjuration Bound weapons do more damage.
Apprentice Conjuration Conjuration 25, Novice Conjuration Cast Apprentice level Conjuration spells for half magicka.
Soul Stealer Conjuration 30, Mystic Binding Bound weapons cast Soul Trap on targets.
Summoner Conjuration 30, Novice Conjuration Can summon atronachs or raise undead twice as far away.
Conjuration 70 Can summon atronachs or raise undead three times as far away.
Atromancy Conjuration 40, Summoner Double duration for conjured Atronachs.
Necromancy Conjuration 40, Novice Conjuration Greater duration for reanimated undead.
Adept Conjuration Conjuration 50, Apprentice Conjuration Cast Adept level Conjuration spells for half magicka.
Oblivion Binding Conjuration 50, Soul Stealer Bound weapons will banish summoned creatures and turn raised ones.
Dark Souls Conjuration 70, Necromancy Reanimated undead have 100 points more health.
Expert Conjuration Conjuration 75, Adept Conjuration Cast Expert level Conjuration spells for half magicka.
Elemental Potency Conjuration 80, Atromancy Conjured Atronachs are 50% more powerful.
Master Conjuration Conjuration 100, Expert Conjuration Cast Master level Conjuration spells for half magicka.
Twin Souls Conjuration 100, Dark Souls or Elemental Potency You can have two atronachs or reanimated zombies.

[edit] Trainers

[edit] Skillbooks

[edit] Apparel

Minor Conjuration / Conjuring Conjuration / Conjuring Major Conjuration / Conjuring Eminent Conjuration / Conjuring Extreme Conjuration / Conjuring Peerless Conjuration / Conjuring
+ Regenerate Magicka

[edit] Notes

  1. 1.0 1.1 1.2 1.3 Only with Dragonborn DLC
  2. 2.0 2.1 2.2 2.3 Only with Dawnguard DLC